{"id":100,"date":"2009-07-22T10:20:05","date_gmt":"2009-07-22T10:20:05","guid":{"rendered":"http:\/\/www.micah.de\/blog\/?p=100"},"modified":"2018-05-06T16:48:41","modified_gmt":"2018-05-06T16:48:41","slug":"current-view-on-neural-nets-for-games","status":"publish","type":"post","link":"https:\/\/blog.micah.de\/?p=100","title":{"rendered":"Current view on Neural Nets and Procedural Animation for games"},"content":{"rendered":"<p>Just stumbled upon a good representation of the current opinion on Neural Nets for games. The comment is by Alex Champandard of AiGamedev.com whom I rate highly for his oppinion. The quote&#8217;s the answer to a student researcher asking about NN+GA approaches to gameAI:<\/p>\n<p>&#8220;I don&#8217;t think you&#8217;ll get very far with this approach. There&#8217;s been little or no innovation in this area since the 90s almost, due to the approach.<\/p>\n<p>There aren&#8217;t any particular game engines that focus on NN+GA (because they have few benefits in practice when combined&#8221;<\/p>\n<p>from\u00a0http:\/\/forums.aigamedev.com\/showthread.php?t=2698&amp;highlight=student<\/p>\n<p>This combines from another recent comment in the forum regarding the use of procedurally generated animation (like Natural Motion) versus Motion Capture, again by Alex:<\/p>\n<p>&#8220;I&#8217;d argue that a realistic AND flexible animation solution would be based more on mo-cap than simulation. You just can&#8217;t get the subtle nuances in motion otherwise.&#8221;<\/p>\n<p>from\u00a0http:\/\/forums.aigamedev.com\/showthread.php?t=359&amp;highlight=student<\/p>\n<p>I am particularly interested in this opinion as it directly contradicts my approach \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just stumbled upon a good representation of the current opinion on Neural Nets for games. The comment is by Alex Champandard of AiGamedev.com whom I rate highly for his oppinion. The quote&#8217;s the answer to a student researcher asking about NN+GA approaches to gameAI: &#8220;I don&#8217;t think you&#8217;ll get very far with this approach. There&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.micah.de\/index.php?rest_route=\/wp\/v2\/posts\/100"}],"collection":[{"href":"https:\/\/blog.micah.de\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.micah.de\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.micah.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.micah.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=100"}],"version-history":[{"count":1,"href":"https:\/\/blog.micah.de\/index.php?rest_route=\/wp\/v2\/posts\/100\/revisions"}],"predecessor-version":[{"id":129,"href":"https:\/\/blog.micah.de\/index.php?rest_route=\/wp\/v2\/posts\/100\/revisions\/129"}],"wp:attachment":[{"href":"https:\/\/blog.micah.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.micah.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.micah.de\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}